Adrian Popoviciu
Game developer and software engineer focused on Unreal Engine, real-time systems and tooling.
Hard Skills
Programming Languages
Game Engines
Core domains
Soft Skills
Spoken Languages
Romanian
NativeEnglish
B2Experience
Engine Programmer
Wolcen Studio
- Remote collaboration across Romanian timezone.
- • Development of features and tools required by 'Gods, Death & Reapers'.
Senior Software Engineer
Prodigy IT Solutions SRL
- Cluj-Napoca, Romania
- • Created and stabilized the new game development division in order to develop both internal as well as outsourced game projects.
- • Participated as a mentor in all dev employees training programs.
- • Offering consultancy on creating and stabilizing the new game development division in order to develop both internal as well as outsourced game projects.
- • Designing the game development structures for the company employees onboarding & continuous training program.
Senior Software Engineer
Lightbridge Labs
- Remote collaboration across US and Romanian timezones
- • Successfully developed the new product demo for Pragma Engine currently used as tech demo reference for prospecting clients among game development companies.
- • Implementing live professional services on yet to be disclosed title by Escape Velocity Entertainment.
Lead Software Engineer
Adaptive Peak LLC
- Remote collaboration across US timezones.
- • Developed virtual production software for generating cinematic renderings based on text prompts.
Lead Software Engineer
Geotech One B.V.
- Remote collaboration across France, Netherlands and US timezones.
- • Leading development efforts for runtime glTF exporter for Twinmotion.
- • Developed a new texture sharing solution for Unreal Engine 5.1.
- • Offering lectures & training seminars on Unreal Engine and virtual production solutions.
Lead Software Engineer
Urban Circus
- Remote collaboration across Australian timezones.
- • Developed urban planning and visualization software
- • Integrated GIS data streaming and manipulation pipelines.
Software Engineer
Alien Fish SRL
- Cluj-Napoca, Romania
- • Developed Unreal Engine 4 plugin for virtual production.
- • Led multiple development areas across desktop and mobile platforms.
- • Developed low latency networking protocols and shader driven codecs.
- • The code that I had written at that time is still used in production and has enabled company growth to above $15 Million evaluated in 2022.
Junior Software Engineer
Gameloft Romania SRL
- Cluj-Napoca, Romania
- • Together with my development team we ported the well received Asphalt 9 game to Nintendo Switch. This reflected well into above 100k Daily Active Users following the release.
Freelance Software Engineer
ENDsun Services LLC
- Remote collaboration across Romanian timezone.
- • Designed and developed budget motion capture suit.
- • Developed a virtual avatar puppeteering software.
Freelance Software Engineer
Mirko Storz
- Remote collaboration across US timezones.
- • Developed an MMO browser game using PlayCanvas and Node.js to engage recreational players.
Freelance Software Engineer
Rocket Production
- Remote collaboration across UK & US timezones.
- • Developed a time trial racing game using Unreal Engine 4 in order to showcase client’s product and engage potential investors over at a conference presentation booth in New York.
Education
Computer Science Bachelor Degree
“Vasile Goldis” University of West Arad
Informatics High School Diploma
“Iancu de Hunedoara” National College
Affiliations
Transylvanian Association for Gaming and Art Projects (TAGAP)
Founder and president
Transylvania Angels Network
Angel Investor
Ecoland
Former technical advisor
Breda University of Applied Sciences
Former guest lecturer
Cartea Daliei
Former mentor teaching Scratch
Romanian Airclub
Former Glider Pilot